Share Replay: LEORIC CARRIED THE ENTIRE GAME

Shared by: NoggySipples

Demonstration of pro level leoric play by PleaseNerfMe friends: SoggyNipples DroopyWeiner



Map Name: Infernal Shrines
Game Length: 00:20:48
Date and Time: 1/11/2017 3:46:13 AM (UTC)

Infernal Shrines

 PlayerHeroLvl14710131620MMRMMR ΔMatch History
MMR: 2192; Hero Lvl: 9.4
 Award: Guardian SlayerDroopySylvanas13Dreadful Wake: Haunting Wave stuns Minions and Mercs longerWith the Wind: Increases Withering Fire rangeBarbed Shot: Withering Fire deals triple damage to non-Heroic units.Wailing Arrow: Fire arrow that damages and silencesLife Drain: Shadow Dagger healsCold Embrace: Shadow Dagger lowers ArmorFury of the Storm: Basic Attacks chain to non-HeroesDreadfulWakeWiththeWindBarbedShotWailingArrowLifeDrainColdEmbraceFuryoftheStormTrue208110View Match History
  Krypt1cChromie10Compounding Aether: Hitting Heroes empowers Sand BlastBronze Talons: Increases Basic Attack range and damageMobius Loop: Reduces Dragon's Breath Mana, cooldown, damageSlowing Sands: Create slowing areaReaching through Time: Increases Sand Blast and Dragon's Breath rangeShifting Sands: Sand Blast increases Ability PowerPast and Future Me: Sand Blast is remembered and re-castCompoundingAetherBronzeTalonsMobiusLoopSlowingSandsReachingthroughTimeShiftingSandsPastandFutureMeTrue22899View Match History
 Award: AvengerNoggySipplesLeoric9Reanimation: Regen Globes revive you fasterFealty Unto Death: Gain Health and Mana when Minions dieOssein Renewal: Activate to heal, while alive or UndyingMarch of the Black King: Heal yourself while damaging nearby enemiesSpell Shield: Periodically gain temporary Spell ArmorConsume Vitality: Skeletal Swing healsHardened Shield: Activate to gain massive ArmorReanimationFealtyUntoDeathOsseinRenewalMarchoftheBlackKingSpellShieldConsumeVitalityHardenedShieldTrue229912View Match History
 Award: ScrapperphxjumpTracer8Pulse Strike: Increases Melee Pulse Bomb charge rateIs That a Health Pack?!: Increases Regen Globe and Healing Fountain healingJumper: Increases Blink chargesPulse Rounds: Increases Pulse Bomb range and charge rateLeeching Rounds: Basic Attacks against Heroes heal youSleight of Hand: Reload twice as fastTotal Recall: Recall can heal you but has increased cooldownPulseStrikeIsThataHealthPackJumperPulseRoundsLeechingRoundsSleightofHandTotalRecallTrue203612View Match History
  SoggyNavelsAzmodan7Master of Destruction: Reduces All Shall Burn Mana cost, increases RangeGluttony: All Shall Burn heals AzmodanMarch of Sin: Increases All Shall Burn Movement SpeedDemonic Invasion: Damage area and create an army of GruntsInfused Power: Increases All Shall Burn's damageSin for Sin: Activate to steal Health from an enemyPerishing Flame: Demonic Grunts explode on deathMasterofDestructionGluttonyMarchofSinDemonicInvasionInfusedPowerSinforSinPerishingFlameTrue225611View Match History
MMR: 1941; Hero Lvl: 9.2
 Award: Siege MasterGhostUnitJaina8Winter's Reach: Increases rangeArcane Intellect: Damage to Chilled targets returns ManaFrostbitten: Increases damage bonusSummon Water Elemental: Summons Water Elemental to fight for youStorm Front: Increases cast rangeSnowstorm: Increases radiusWintermute: Increases cast range and Elemental mimics Basic AbilitiesWintersReachArcaneIntellectFrostbittenSummonWaterElementalStormFrontSnowstormWintermuteFalse2308-16View Match History
  NightHawkLeoric9Block: Periodically gain Physical ArmorHardened Bones: Gain Armor during Wraith WalkGhastly Reach: Longer Skeletal Swing rangeMarch of the Black King: Heal yourself while damaging nearby enemiesCrushing Hope: Drain Hope does bonus damage if it finishesConsume Vitality: Skeletal Swing healsHardened Shield: Activate to gain massive ArmorBlockHardenedBonesGhastlyReachMarchoftheBlackKingCrushingHopeConsumeVitalityHardenedShieldFalse1936-17View Match History
  SomeJerkJohanna9Reinforce: Basic Abilities grant Physical ArmorLaws of Hope: Increases Health Regen, activate to burst healBlessed Momentum: Basic Attacks reduce Ability cooldownsBlessed Shield: Bouncing shield that stunsBurning Rage: Deals damage to nearby enemiesBlessed Hammer: Condemn creates a spinning hammerIndestructible: Gain a Shield instead of dyingReinforceLawsofHopeBlessedMomentumBlessedShieldBurningRageBlessedHammerIndestructibleFalse1742-25View Match History
 Award: MVPTELAMETOFAzmodan10Master of Destruction: Reduces All Shall Burn Mana cost, increases RangeArmy of Hell: Increases Demon Warrior damage, decreases Mana costBound Minion: General of Hell improves a MinionDemonic Invasion: Damage area and create an army of GruntsHellforged Armor: Demon Warriors burn enemies and take less damageBattleborn: Globe of Annihilation summons a Demon WarriorForced Recruitment: Reduces General of Hell cooldown, gains a chargeMasterofDestructionArmyofHellBoundMinionDemonicInvasionHellforgedArmorBattlebornForcedRecruitmentFalse1877-40View Match History
  VoltsShockTracer10Tracer Rounds: Basic Attacks reveal enemiesUntouchable: Takedowns increase Attack DamageBullet Time: Basic Attacks reduce Blink cooldownPulse Rounds: Increases Pulse Bomb range and charge rateLeeching Rounds: Basic Attacks against Heroes heal youSleight of Hand: Reload twice as fastTotal Recall: Recall can heal you but has increased cooldownTracerRoundsUntouchableBulletTimePulseRoundsLeechingRoundsSleightofHandTotalRecallFalse1840-18View Match History
PlayerHeroScoreTDKillAssistDeathTime DeadHero DmgSiege DmgHealingSelf HealDmg TakenXP
DroopySylvanasTrue59.9 %
Kills5.3 %
Teamwork (Takedowns)50.0 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
45.1 %
Siege100.0 %
XP58.9 %
16
1
15
1
00:00:1840,093
138,211
 4,562
 15,689
Krypt1cChromieTrue46.7 %
Kills21.1 %
Teamwork (Takedowns)34.4 %
Deaths89.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
41.3 %
Siege44.0 %
XP49.7 %
11
4
7
4
00:02:3840,911
60,762
 0
 13,245
NoggySipplesLeoricTrue37.5 %
Kills15.8 %
Teamwork (Takedowns)15.6 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
100.0 %
Siege58.0 %
XP35.4 %
5
3
2
30
00:16:2544,748
80,224
 48,769
163,055
9,416
phxjumpTracerTrue56.9 %
Kills36.8 %
Teamwork (Takedowns)50.0 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
38.0 %
Siege53.9 %
XP62.9 %
16
7
9
1
00:00:4037,602
74,464
 0
 16,751
SoggyNavelsAzmodanTrue46.4 %
Kills21.1 %
Teamwork (Takedowns)28.1 %
Deaths82.8 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
42.5 %
Siege62.1 %
XP41.7 %
9
4
5
6
00:03:4631,950
85,878
 10,059
 11,107
GhostUnitJainaFalse52.0 %
Kills15.8 %
Teamwork (Takedowns)40.6 %
Deaths86.2 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
32.5 %
Siege83.7 %
XP53.1 %
13
3
10
5
00:03:2732,113
115,680
 0
 14,130
NightHawkLeoricFalse53.5 %
Kills26.3 %
Teamwork (Takedowns)53.1 %
Deaths93.1 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
68.2 %
Siege38.7 %
XP41.7 %
17
5
12
3
00:02:0326,226
53,434
 19,714
64,656
11,112
SomeJerkJohannaFalse55.9 %
Kills42.1 %
Teamwork (Takedowns)68.8 %
Deaths86.2 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
65.9 %
Siege34.3 %
XP38.4 %
22
8
14
5
00:03:2829,130
47,368
 23,059
65,059
10,214
TELAMETOFAzmodanFalse94.1 %
Kills100.0 %
Teamwork (Takedowns)100.0 %
Deaths93.1 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
74.5 %
Siege97.2 %
XP100.0 %
32
19
13
3
00:01:4373,685
134,273
 0
 26,632
VoltsShockTracerFalse46.4 %
Kills36.8 %
Teamwork (Takedowns)50.0 %
Deaths93.1 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
31.7 %
Siege30.0 %
XP36.6 %
16
7
9
3
00:01:2131,362
41,476
 0
 9,758