Share Replay: Save and avoid death because she´s a fucking angel! Jebaited!

Shared by: Eilanzer

00:09:34 ~ 00:10:23



Map Name: Warhead Junction
Game Length: 00:21:57
Date and Time: 4/18/2017 11:44:10 PM (UTC)

Warhead Junction

 PlayerHeroLvl14710131620MMRMMR ΔMatch History
MMR: 1944; Hero Lvl: 6.6
  DavidsitoMuradin9Third Wind: Increases Second Wind's healingThunder Burn: Thunder Clap strikes a second timeSkullcracker: Successive Basic Attacks will stun a targetAvatar: Temporary Health boostBurning Rage: Deals damage to nearby enemiesGive 'em the Axe!: Attacking disabled Heroes increases damageHardened Shield: Activate to gain massive ArmorThirdWindThunderBurnSkullcrackerAvatarBurningRageGiveemtheAxeHardenedShieldTrue220337View Match History
 Award: PainbringerGiacomZul'jin3Headhunter: Kill every enemy Hero, reveal themRecklessness: Low Health increases damageGuillotine: Deal heavy area damageForest Medicine: Regeneration doesn't require channelingFerocity: Increases Berserker's Attack Speed bonusBuzzsaw: Guillotine keeps traveling forwardYouWantAxeHeadhunterRecklessnessGuillotineForestMedicineFerocityBuzzsawTrue1936135View Match History
  KozumAuriel4Increasing Clarity: Every time Sacred Sweep hits a Hero in the center, increase the center damage by , up to . After hitting Heroes, this center damage bonus is increased to .Majestic Span: Increases the radius of Sacred Sweep by .Empathic Link: Auriel stores of damage taken by allies with Bestow Hope.Resurrect: Channel on the spirit of a dead ally for seconds, bringing them back to life with of their maximum health at the location where they died.Blinding Flash: Enemies hit by the center area of Sacred Sweep are blinded for seconds.Will of Heaven: Allies with Bestow Hope gain Attack Speed.Light Speed: Increases the healing of Resurrect to of the ally's maximum Health, and they also gain increased Movement Speed that decays over seconds.IncreasingClarityMajesticSpanEmpathicLinkResurrectBlindingFlashWillofHeavenLightSpeedTrue1885123View Match History
  naweStitches9Hungry for More: Regen Globes increase HealthRestorative Fumes: Vile Gas heals StitchesTenderizer: Basic Attacks slow enemiesGorge: Completely consume an enemy HeroIndigestion: Devour creates a RetchlingFishing Hook: Increased rangeBolt of the Storm: Activate to teleport a short distanceHungryforMoreRestorativeFumesTenderizerGorgeIndigestionFishingHookBoltoftheStormTrue204740View Match History
 Award: MVPStrygwyrZeratul8Vorpal Blade: Teleport to last attacked enemyCombo Slash: Abilities increase Basic Attack damageSlip into Shadow: Blink has 2 charges, but higher cooldownVoid Prison: Time Stop targets in an areaMending Strikes: Basic Attacks healMaster Warp-Blade: Bonus damage every third Basic AttackNexus Blades: Basic Attacks deal more damage and slowVorpalBladeComboSlashSlipintoShadowVoidPrisonMendingStrikesMasterWarpBladeNexusBladesTrue164984View Match History
MMR: 2136; Hero Lvl: 8.0
  BuhitoLi-Ming12Force Armor: Magic Missiles grants Spell ArmorCharged Blast: Magic Missiles marks enemies for bonus damageCalamity: Teleport deals damageWave Of Force: Damage and knock enemies backIllusionist: Increases Teleport range, damage refreshes cooldownDiamond Skin: Teleport grants a ShieldRepulsion: Increases cast range and knockback distanceForceArmorChargedBlastCalamityWaveOfForceIllusionistDiamondSkinRepulsionFalse2116-39View Match History
 Award: HeadhunterCYTsICARIOxMuradin15Perfect Storm: Hitting Heroes empowers Storm BoltThunder Burn: Thunder Clap strikes a second timeIron-forged Momentum: Basic Attacks reduce Ability cooldownsAvatar: Temporary Health boostBurning Rage: Deals damage to nearby enemiesHeavy Impact: Dwarf Toss briefly stuns enemies hitUnstoppable Force: Increases Avatar duration and reduces duration of Stuns, Roots, and SlowsPerfectStormThunderBurnIronforgedMomentumAvatarBurningRageHeavyImpactUnstoppableForceFalse2222-20View Match History
 EilanzerAuriel4Searing Light: Ray of Heaven also deals damage to enemies in the area equal to of the energy consumed.Heavy Burden: When an enemy Hero is stunned by Detainment Strike, their Movement Speed is slowed by for seconds after the stun.Energized Cord: Increases the energy stored from Auriel's Basic Attacks to of the damage against Heroes and of the damage against non-Heroes.Crystal Aegis: Put an allied Hero into a Stasis crystal that explodesBlinding Flash: Enemies hit by the center area of Sacred Sweep are blinded for seconds.Wrath of Heaven: Allies with Bestow Hope gain Spell Power.Angelic Flight: After seconds, fly to a target location.SearingLightHeavyBurdenEnergizedCordCrystalAegisBlindingFlashWrathofHeavenAngelicFlightFalse2218-178View Match History
  MacacoTrollZarya4Demolitions Expert: Increases Particle Grenade radius and reduces cooldownGive Me Twenty: Increases Shield Ally absorb amount and reduces cooldownPinpoint Accuracy: Particle Grenade deals more damage in center areaGraviton Surge: Launch a gravity bomb that draws in enemiesPain is Temporary: Consume Energy to gain a shieldPlasma Shock: Particle Grenade slows enemies near the centerUnyielding Defender: Activate to reset Shield cooldownsDemolitionsExpertGiveMeTwentyPinpointAccuracyGravitonSurgePainisTemporaryPlasmaShockUnyieldingDefenderFalse1924-170View Match History
 Award: ScrapperXLUKEXTychus5Press the Advantage: Run and Gun increases Tychus's Basic Attack rangeThe Bigger They Are...: Minigun Damage modified based on Target HealthConcussion Grenade: Increases Frag Grenade radius and knockbackDrakken Laser Drill: Call down a Laser to attack nearby enemiesThat's the Stuff!: Minigun damage heals TychusArmor Piercing Rounds: Increases Overkill damage to main targetSizzlin' Attacks: Basic Attacks deal more damage to HeroesPresstheAdvantageTheBiggerTheyAreConcussionGrenadeDrakkenLaserDrillThatstheStuffArmorPiercingRoundsSizzlinAttacksFalse2199-115View Match History
PlayerHeroScoreTDKillAssistDeathTime DeadHero DmgSiege DmgHealingSelf HealDmg TakenXP
DavidsitoMuradinTrue63.8 %
Kills25.0 %
Teamwork (Takedowns)86.7 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
100.0 %
Siege18.6 %
XP52.4 %
13
2
11
1
00:00:2647,412
24,211
 35,655
60,003
9,275
GiacomZul'jinTrue74.7 %
Kills100.0 %
Teamwork (Takedowns)86.7 %
Deaths33.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
50.0 %
Siege85.0 %
XP93.5 %
13
8
5
5
00:02:2063,183
110,752
 8,338
 16,551
KozumAurielTrue56.1 %
Kills12.5 %
Teamwork (Takedowns)86.7 %
Deaths33.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
66.2 %
Siege60.0 %
XP78.1 %
13
1
12
5
00:02:4430,937
78,197
52,753
11,018
 13,819
naweStitchesTrue58.4 %
Kills37.5 %
Teamwork (Takedowns)80.0 %
Deaths83.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
66.5 %
Siege26.4 %
XP56.3 %
12
3
9
2
00:01:2541,540
34,410
 21,112
65,104
9,970
StrygwyrZeratulTrue73.4 %
Kills62.5 %
Teamwork (Takedowns)93.3 %
Deaths66.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
17.7 %
Siege100.0 %
XP100.0 %
14
5
9
3
00:01:5419,402
130,297
 5,978
 17,703
BuhitoLi-MingFalse48.4 %
Kills50.0 %
Teamwork (Takedowns)73.3 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
32.0 %
Siege70.9 %
XP64.1 %
11
4
7
7
00:04:2642,830
92,331
2,963
0
 11,346
CYTsICARIOxMuradinFalse46.9 %
Kills0.0 %
Teamwork (Takedowns)66.7 %
Deaths50.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
53.4 %
Siege49.6 %
XP61.6 %
10
0
10
4
00:03:2034,465
64,649
 21,939
79,913
10,910
EilanzerAurielFalse57.3 %
Kills37.5 %
Teamwork (Takedowns)60.0 %
Deaths83.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
79.7 %
Siege36.3 %
XP46.9 %
9
3
6
2
00:01:4636,143
47,360
66,046
11,815
 8,307
MacacoTrollZaryaFalse46.2 %
Kills37.5 %
Teamwork (Takedowns)66.7 %
Deaths50.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
38.2 %
Siege31.9 %
XP52.9 %
10
3
7
4
00:03:3538,252
41,561
 0
65,555
9,365
XLUKEXTychusFalse65.4 %
Kills62.5 %
Teamwork (Takedowns)100.0 %
Deaths66.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
41.9 %
Siege54.6 %
XP67.0 %
15
5
10
3
00:01:4159,909
71,124
 0
 11,869