Share Replay: QM as Gul'dan on Cursed Hollow

Shared by: Mortari

Second game playing as Gul'dan, after almost 2 years w/o playing HotS (game has got some cool character I must say). This game went little bit better, but I'm still figuring out the best way to play this awesome character. Let the fel corrupt you.



Map Name: Cursed Hollow
Game Length: 00:19:49
Date and Time: 4/26/2017 10:37:04 PM (UTC)

Cursed Hollow

 PlayerHeroLvl14710131620MMRMMR ΔMatch History
MMR: 2379; Hero Lvl: 4.2
 Award: MVPATEUTracer1Tracer Rounds: Basic Attacks reveal enemiesIs That a Health Pack?!: Increases Regen Globe and Healing Fountain healingJumper: Increases Blink chargesQuantum Spike: Increases Pulse Bomb single target damageLeeching Rounds: Basic Attacks against Heroes healSleight of Hand: Reload twice as fastComposition B: Hitting Heroes with Pulse Bomb leaves a secondTracerRoundsIsThataHealthPackJumperQuantumSpikeLeechingRoundsSleightofHandCompositionBTrue250429View Match History
 Award: Master of the CurseazaringGazlowe6Scrap-o-Matic Smelter: Increases Salvager Mana restorationARK Reaktor: Reduces Xplodium Charge cooldown, can give turret chargesEngine Gunk: Rock-it! Turrets slow enemiesGrav-O-Bomb 3000: Pulls and damages enemiesX-Tra Large Bombs: Xplodium Charge casts when Stunned, RootedSuperior Schematics: Increases Rock-it! Turret rangeMiniature Black Hole: Increases Grav-O-Bomb radius and damageScrapoMaticSmelterARKReaktorEngineGunkGravOBomb3000XTraLargeBombsSuperiorSchematicsMiniatureBlackHoleTrue241634View Match History
  JoTaRo340Artanis1Seasoned Marksman: Kill enemies to empower Basic AttacksShield Surge: Increase Shield Overload shield at low HealthSolarite Reaper: Increases Blade Dash damagePurifier Beam: Chase an enemy with an orbital beamPhase Bulwark: Shield Overload grants Spell ArmorZealot Charge: Increase Twin Blades charge distanceForce of Will: Increases Shield Overload Basic Attack reductionSeasonedMarksmanShieldSurgeSolariteReaperPurifierBeamPhaseBulwarkZealotChargeForceofWillTrue240817View Match History
 Award: DominatorMarleyVarian1Overpower: Parrying a Hero's attack will refresh Heroic StrikeShield Wall: Parry prevents all damageLive by the Sword: Parry lasts longer, blocking reduces cooldownTaunt: Gain Health, Armor; Force a Hero to attack VarianJuggernaut: Increase Charge damageBanner of Ironforge: Banner that grants ArmorVigilance: Incoming attacks reduce Taunt cooldownOverpowerShieldWallLivebytheSwordTauntJuggernautBannerofIronforgeVigilanceTrue231438View Match History
  RyumazakiLi-Ming12Power Hungry: Regen Globes give Spell Power and more ManaTriumvirate: Reduces Arcane Orb cooldown at max rangeZei's Vengeance: Arcane Orb does more damage from afarDisintegrate: Long range channeled beamGlass Cannon: Gain Spell Power but lose max HealthArcane Orbit: Increases Arcane Orb rangeTemporal Flux: Disintegrate slows enemiesPowerHungryTriumvirateZeisVengeanceDisintegrateGlassCannonArcaneOrbitTemporalFluxTrue225323View Match History
MMR: 2389; Hero Lvl: 4.4
 Award: HeadhunterJuvigarValeera1Vigor: Regen Globes increase max EnergyRelentless Strikes: Reduces Sinister Strike Energy costMutilate: Increases Sinister Strike damage but reduces rangeSmoke Bomb: Create an obscuring cloud of smokeBlind: Cheap Shot also blinds enemiesSeal Fate: Empower Sinister Strike damage, Combo PointsVigorRelentlessStrikesMutilateSmokeBombBlindSealFateNightslayerFalse2600-16View Match History
  MisterJokeAnub'arak6Nerubian Armor: Periodically gain Spell ArmorBed of Barbs: Impale slows and damages over timeSubterranean Shield: Burrow Charge grants ShieldLocust Swarm: Damages enemies while healingBurning Rage: Deals damage to nearby enemiesEpicenter: Increases Burrow Charge area and reduces cooldownRewind: Activate to reset cooldownsNerubianArmorBedofBarbsSubterraneanShieldLocustSwarmBurningRageEpicenterRewindFalse2087-36View Match History
  MortariGul'dan2Pursuit of Flame: Hit Heroes to increase areaConsume Soul: Instantly kill an enemy Minion to healBound by Shadow: Fel Flame hits reduce the cooldown of CorruptionHorrify: Deals damage and fears HeroesFel Armor: Fel Flame grants Spell ArmorRampant Hellfire: Increases Fel Flame's damageHaunt: Increases Horrify duration, lower enemies' ArmorPursuitofFlameConsumeSoulBoundbyShadowHorrifyFelArmorRampantHellfireHauntFalse1735-159View Match History
  mscabrallLi-Ming4Power Hungry: Regen Globes give Spell Power and more ManaCharged Blast: Magic Missiles marks enemies for bonus damageCalamity: Teleport deals damageDisintegrate: Long range channeled beamIllusionist: Increases Teleport range, damage refreshes cooldownMirrorball: Fires 2 extra Magic Missiles and increases Mana costArchon: Pure Power: Use Disintegrate repeatedly, but no other AbilitiesPowerHungryChargedBlastCalamityDisintegrateIllusionistMirrorballArchonPurePowerFalse2575-33View Match History
 Award: AvengerProPlayerKimKerrigan9Sharpened Blades: Impaling Blades deals more damageFury of the Swarm: Basic Attacks cleaveBladed Momentum: Basic Attacks reduce Ability cooldownsSummon Ultralisk: Summon an Ultralisk to chase a targetDouble Strike: Abilities empower Basic AttacksAggressive Defense: Increases Assimilation Shields gainedTorrasque: Ultralisk spawns a new Ultralisk on deathSharpenedBladesFuryoftheSwarmBladedMomentumSummonUltraliskDoubleStrikeAggressiveDefenseTorrasqueFalse2946-13View Match History
PlayerHeroScoreTDKillAssistDeathTime DeadHero DmgSiege DmgHealingSelf HealDmg TakenXP
ATEUTracerTrue84.7 %
Kills100.0 %
Teamwork (Takedowns)100.0 %
Deaths87.5 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
71.6 %
Siege57.0 %
XP92.1 %
29
13
16
3
00:02:2242,319
55,819
 0
 12,974
azaringGazloweTrue77.6 %
Kills30.8 %
Teamwork (Takedowns)75.9 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
59.3 %
Siege100.0 %
XP100.0 %
22
4
18
2
00:01:0535,022
97,967
 0
 14,085
JoTaRo340ArtanisTrue67.5 %
Kills53.8 %
Teamwork (Takedowns)89.7 %
Deaths62.5 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
71.5 %
Siege49.5 %
XP77.9 %
26
7
19
5
00:04:1330,996
48,466
 0
56,408
10,977
MarleyVarianTrue59.3 %
Kills0.0 %
Teamwork (Takedowns)93.1 %
Deaths87.5 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
72.0 %
Siege27.3 %
XP75.8 %
27
0
27
3
00:01:3127,191
26,718
 0
46,062
10,683
RyumazakiLi-MingTrue79.0 %
Kills69.2 %
Teamwork (Takedowns)82.8 %
Deaths87.5 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
65.5 %
Siege77.8 %
XP91.5 %
24
9
15
3
00:01:3338,741
76,192
 0
 12,885
JuvigarValeeraFalse53.7 %
Kills38.5 %
Teamwork (Takedowns)44.8 %
Deaths62.5 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
51.7 %
Siege40.6 %
XP83.9 %
13
5
8
5
00:02:5030,586
39,749
 0
 11,813
MisterJokeAnub'arakFalse49.1 %
Kills7.7 %
Teamwork (Takedowns)24.1 %
Deaths50.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
99.8 %
Siege54.5 %
XP58.7 %
7
1
6
6
00:04:0926,779
53,347
 22,325
59,140
8,273
MortariGul'danFalse54.9 %
Kills15.4 %
Teamwork (Takedowns)37.9 %
Deaths75.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
45.7 %
Siege72.6 %
XP82.9 %
11
2
9
4
00:02:2917,430
71,100
 9,609
 11,683
mscabrallLi-MingFalse44.1 %
Kills0.0 %
Teamwork (Takedowns)20.7 %
Deaths25.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
43.0 %
Siege99.6 %
XP76.4 %
6
0
6
8
00:04:4225,435
97,564
 0
 10,758
ProPlayerKimKerriganFalse60.7 %
Kills61.5 %
Teamwork (Takedowns)44.8 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
100.0 %
Siege76.5 %
XP81.4 %
13
8
5
10
00:05:0241,398
74,959
 17,709
 11,466
PlayerHero TalentStacks
JoTaRo340ArtanisSeasoned Marksman StacksSeasoned Marksman StacksTrue17