Share Replay: Possible Bug : Genji vs Xul

Shared by: Alorus

Can anyone tell me why I hit Genji 7 times in a row and he took no damage. About 10 minutes in, I'm Xul.



Map Name: Hanamura
Game Length: 00:13:31
Date and Time: 5/20/2017 3:30:06 AM (UTC)

Hanamura

 PlayerHeroLvl14710131620MMRMMR ΔMatch History
MMR: 2012; Hero Lvl: 13.6
 Award: Siege MasterCryhavokNazeebo14Pandemic: Empower Plague of ToadsHexed Crawlers: Corpse Spiders restore Health and ManaToads of Hugeness: Toads become more powerful with each hopRavenous Spirit: Channel a damaging, movable spiritGuardian Toads: Toads grant ArmorPandemicHexedCrawlersToadsofHugenessRavenousSpiritGuardianToads  True196314View Match History
 Award: Escape ArtistlootalotD.Va7Rush-down: Reduced Boosters cooldown if used out of combatGet Through This!: Increase Defense Matrix durationDazer Zone: Defense Matrix SlowsBig Shot: Damage enemies in a line as a PilotEmergency Shielding: Mech gains a Shield instead of dyingRushdownGetThroughThisDazerZoneBigShotEmergencyShielding  True191514View Match History
  Naded420Zarya20Maximum Charge: Regen Globes grant Energy: Increases maximum EnergyDefensive Shielding: Personal Barrier, Shield Ally grant Physical ArmorPinpoint Accuracy: Particle Grenade deals more damage in center areaExpulsion Zone: Launch a bomb that continually pushes enemiesUnstoppable Competitor: Personal Barrier grants UnstoppableMaximumChargeDefensiveShieldingPinpointAccuracyExpulsionZoneUnstoppableCompetitor  True247855View Match History
 Award: DominatorTENCHU777Genji7Swift as the Wind: Swift Strike grants Move SpeedShuriken Mastery: Increase Shuriken damage and restore chargesDodge: Periodically dodge Basic AttacksX-Strike: Deal heavy damage in a cross shapeShingan: Increase Shuriken single-target damageSwiftastheWindShurikenMasteryDodgeXStrikeShingan  True188419View Match History
  toohiTracer20Pulse Strike: Increases Melee Pulse Bomb charge rateUntouchable: Takedowns increase Attack DamageBullet Time: Basic Attacks reduce Blink cooldownPulse Rounds: Increases Pulse Bomb range and charge rateBullet Spray: Melee hits all enemies in rangePulseStrikeUntouchableBulletTimePulseRoundsBulletSpray  True181821View Match History
MMR: 2018; Hero Lvl: 10.2
 Award: ExperiencedAlorusXul16Shade: Bone Armor evades Basic AttacksTrag'Oul's Essence: Raise Skeleton restores ManaRathma's Blessing: Raise Skeleton heals XulSkeletal Mages: Summon Frost Mages to damage and slow enemiesCorpse Explosion: Skeletal Warriors explode on deathShadeTragOulsEssenceRathmasBlessingSkeletalMagesCorpseExplosion  False2174-18View Match History
  ÐanaTracer5Tracer Rounds: Basic Attacks reveal enemiesUntouchable: Takedowns increase Attack DamageBullet Time: Basic Attacks reduce Blink cooldownQuantum Spike: Increases Pulse Bomb single target damageLeeching Rounds: Basic Attacks against Heroes healTracerRoundsUntouchableBulletTimeQuantumSpikeLeechingRounds  False1822-16View Match History
  JolynGinKerrigan9Sharpened Blades: Impaling Blades deals more damageFury of the Swarm: Basic Attacks cleaveAssimilation Mastery: Assimilation lasts longer and increases Health and Mana regenerationMaelstrom: Persistently damage nearby enemiesQueen's Rush: Takedowns increase Move SpeedSharpenedBladesFuryoftheSwarmAssimilationMasteryMaelstromQueensRush  False1941-23View Match History
  ribosomeCassia4True Sight: Empower Blinding LightRing of the Leech: Damaging Blinded targets healsImpale: Increase Fend damageBall Lightning: Throw a bouncing lightning ballLunging Strike: Increase Fend area, durationTrueSightRingoftheLeechImpaleBallLightningLungingStrike  False1861-19View Match History
 Award: MVPTonikAbathur17Pressurized Glands: Increases Spike Burst range and decreases cooldownAdrenal Overload: Symbiote host gains Attack SpeedNeedlespine: Increases Stab damage and rangeEvolve Monstrosity: Minion or Locust becomes a powerful MonstrositySoma Transference: Spike Burst heals for each Hero hitPressurizedGlandsAdrenalOverloadNeedlespineEvolveMonstrositySomaTransference  False2294-26View Match History
PlayerHeroScoreTDKillAssistDeathTime DeadHero DmgSiege DmgHealingSelf HealDmg TakenXP
CryhavokNazeeboTrue61.9 %
Kills14.3 %
Teamwork (Takedowns)64.3 %
Deaths71.4 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
30.4 %
Siege100.0 %
XP91.1 %
9
1
8
2
00:01:0514,050
60,134
 0
 7,696
lootalotD.VaTrue54.0 %
Kills42.9 %
Teamwork (Takedowns)78.6 %
Deaths28.6 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
45.5 %
Siege61.1 %
XP67.4 %
11
3
8
5
00:01:4211,701
36,756
 0
46,675
5,697
Naded420ZaryaTrue80.1 %
Kills57.1 %
Teamwork (Takedowns)78.6 %
Deaths71.4 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
100.0 %
Siege83.2 %
XP90.0 %
11
4
7
2
00:00:4716,223
50,036
16,187
0
27,627
7,599
TENCHU777GenjiTrue71.4 %
Kills100.0 %
Teamwork (Takedowns)100.0 %
Deaths71.4 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
40.5 %
Siege37.0 %
XP79.5 %
14
7
7
2
00:00:5618,717
22,271
 0
 6,712
toohiTracerTrue51.7 %
Kills42.9 %
Teamwork (Takedowns)85.7 %
Deaths42.9 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
40.0 %
Siege37.0 %
XP61.7 %
12
3
9
4
00:01:5418,508
22,270
 0
 5,214
AlorusXulFalse60.5 %
Kills14.3 %
Teamwork (Takedowns)71.4 %
Deaths57.1 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
40.7 %
Siege79.5 %
XP100.0 %
10
1
9
3
00:01:2916,531
47,831
 2,278
 8,447
ÐanaTracerFalse45.4 %
Kills14.3 %
Teamwork (Takedowns)57.1 %
Deaths85.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
27.9 %
Siege26.7 %
XP60.7 %
8
1
7
1
00:00:2212,912
16,050
 0
 5,126
JolynGinKerriganFalse43.3 %
Kills28.6 %
Teamwork (Takedowns)50.0 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
64.5 %
Siege48.7 %
XP68.2 %
7
2
5
7
00:02:4722,234
29,314
 7,602
 5,758
ribosomeCassiaFalse40.0 %
Kills28.6 %
Teamwork (Takedowns)50.0 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
39.7 %
Siege53.3 %
XP68.4 %
7
2
4
7
00:02:5917,756
32,058
 612
 5,776
TonikAbathurFalse85.6 %
Kills100.0 %
Teamwork (Takedowns)78.6 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
66.1 %
Siege73.8 %
XP95.3 %
11
7
4
0
00:00:0026,829
44,378
3,725
0
 8,048