Share Replay: How dId I not get mvp....smh

Shared by: Labrys

lame falstad gets mvp over rag who worked his butt off.



Map Name: Cursed Hollow
Game Length: 00:25:59
Date and Time: 5/20/2017 8:31:19 PM (UTC)

Cursed Hollow

 PlayerHeroLvl14710131620MMRMMR ΔMatch History
MMR: 1997; Hero Lvl: 6.6
  CytheOZNazeebo5Thing of the Deep: Increase the range of Nazeebo's AbilitiesBig Voodoo: Increase Voodoo Ritual bonusesDead Rush: Zombie Wall deals more damage and uprootsGargantuan: Summon a Gargantuan to guard an areaIce Block: Activate to become InvulnerableThingoftheDeepBigVoodooDeadRushGargantuanIceBlock  True210269View Match History
  GimliRaynor7Seasoned Marksman: Kill enemies to empower Basic AttacksVigorous Assault: Basic Attacks heal youFight or Flight: Adrenaline Rush activateable, grants ArmorSeasonedMarksmanVigorousAssaultFightorFlight    True187663View Match History
 Award: ExperiencedLabrysRagnaros11Engulfing Flame: Increase Blast Wave radius, reduce cooldownSlow Burn: Blast Wave slows enemiesLava Wave: Send a wave of lava down a laneTempered Flame: Blast Wave damage gives ShieldsBlast Echo: Creates a second Blast Wave after the firstLava Surge: Lava Wave has two chargesEngulfingFlameSlowBurnSuperheatedLavaWaveTemperedFlameBlastEchoLavaSurgeTrue243213View Match History
 Award: Most HealingShinySnorlaxKharazim4Insight: Basic Attacks restore mana, lower cooldownsSpirit Ally: Place a Spirit Ally that heals in an areaHeavenly Zeal: Breath of Heaven increases allies Move SpeedSeven-Sided Strike: Become Invulnerable and strike nearby HeroesFists of Fury: Increases Deadly Reach durationEcho of Heaven: Breath of Heaven heals a second timeStorm Shield: Activate to grant Shields to all nearby alliesInsightSpiritAllyHeavenlyZealSevenSidedStrikeFistsofFuryEchoofHeavenStormShieldTrue157190View Match History
  WhereisdannyZarya6Together We Are Strong: Allied damage dealt with Shield Ally contributes to EnergyGive Me Twenty: Increases Shield Ally absorb amount and reduces cooldownHit Me: Shield damage absorbed contributes more EnergyGraviton Surge: Launch a gravity bomb that draws in enemiesSpell Barrier: Personal Barrier grants Spell ArmorGain Train: Shield Ally now affects a second allyUnyielding Defender: Activate to reset Shield cooldownsTogetherWeAreStrongGiveMeTwentyHitMeGravitonSurgeSpellBarrierGainTrainUnyieldingDefenderTrue200616View Match History
MMR: 2015; Hero Lvl: 6.6
 Award: Master of the CurseAlsvartrLi-Ming17Power Hungry: Regen Globes give Spell Power and more ManaTriumvirate: Reduces Arcane Orb cooldown at max rangeZei's Vengeance: Arcane Orb does more damage from afarDisintegrate: Long range channeled beamIllusionist: Increases Teleport range, damage refreshes cooldownDiamond Skin: Teleport grants a ShieldTemporal Flux: Disintegrate slows enemiesPowerHungryTriumvirateZeisVengeanceDisintegrateIllusionistDiamondSkinTemporalFluxFalse1594-155View Match History
 Award: MVPFourBondzFalstad5Gathering Storm: Hitting Heroes empowers HammerangHammer Gains: Basic Attacks healBOOMerang: Activate Hammerang second time for more damageHinterland Blast: Long range damage beamFlow Rider: Tailwind recharges Basic Abilities fasterAerie Gusts: Reduce Tailwind delay, increase Move SpeedEpic Mount: Reduces Flight cooldown and delayGatheringStormHammerGainsBOOMerangHinterlandBlastFlowRiderAerieGustsEpicMountFalse2008-41View Match History
  MerleMalfurion1Shan'do's Clarity: Reduces Innervate cooldownVengeful Roots: Entangling Roots spawns a TreantStrangling Vines: Increases Entangling Root damageTranquility: Heals nearby allied Heroes over timeLife Seed: Nearby Heroes receive Regrowth periodicallyTenacious Roots: Increases Entangling Root area and durationSerenity: Increases Tranquility healing and grants ManaShandosClarityVengefulRootsStranglingVinesTranquilityLifeSeedTenaciousRootsSerenityFalse2035-207View Match History
  SwellyZul'jin7Let the Killing Begin: Killing enemies increases Attack SpeedRecklessness: Low Health increases damageTaz'dingo!: Become unkillableEye of Zul'jin: Grievous Throw can grant Movement SpeedFerocity: Increases Berserker's Attack Speed bonusAmani Resilience: Taz'dingo restores Health when overYouWantAxeLettheKillingBeginRecklessnessTazdingoEyeofZuljinFerocityAmaniResilienceFalse2340-27View Match History
 Award: PainbringerTheAlchemistThrall3Rolling Thunder: Increases Chain Lightning range and attacks restore ManaRide The Lightning: Chain Lightning hits more enemiesFollow Through: Abilities increase Basic Attack damageEarthquake: Slows enemies in a massive areaGrace Of Air: Windfury grants double Frostwolf ResilienceTempest Fury: Windfury's final strike hits 3 timesNexus Blades: Basic Attacks deal more damage and slowRollingThunderRideTheLightningFollowThroughEarthquakeGraceOfAirTempestFuryNexusBladesFalse2097-145View Match History
PlayerHeroScoreTDKillAssistDeathTime DeadHero DmgSiege DmgHealingSelf HealDmg TakenXP
CytheOZNazeeboTrue38.2 %
Kills27.3 %
Teamwork (Takedowns)26.7 %
Deaths40.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
30.1 %
Siege62.2 %
XP42.8 %
8
3
5
7
00:05:3333,333
91,526
 0
 14,088
GimliRaynorTrue41.3 %
Kills45.5 %
Teamwork (Takedowns)46.7 %
Deaths20.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
44.3 %
Siege49.2 %
XP42.3 %
14
5
9
8
00:05:2533,519
72,448
 15,575
 13,925
LabrysRagnarosTrue85.4 %
Kills90.9 %
Teamwork (Takedowns)66.7 %
Deaths80.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
74.9 %
Siege100.0 %
XP100.0 %
20
10
10
5
00:03:1066,671
147,167
 16,339
 32,911
ShinySnorlaxKharazimTrue52.9 %
Kills27.3 %
Teamwork (Takedowns)73.3 %
Deaths60.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
89.3 %
Siege21.3 %
XP46.0 %
22
3
19
6
00:03:1032,843
31,288
66,185
0
 15,136
WhereisdannyZaryaTrue42.3 %
Kills36.4 %
Teamwork (Takedowns)56.7 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
71.6 %
Siege46.3 %
XP42.6 %
17
4
13
9
00:06:0132,008
68,146
38,002
0
84,610
14,007
AlsvartrLi-MingFalse78.6 %
Kills100.0 %
Teamwork (Takedowns)90.0 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
64.3 %
Siege67.3 %
XP50.2 %
27
11
16
4
00:03:5967,550
99,006
3,682
0
 16,534
FourBondzFalstadFalse77.5 %
Kills100.0 %
Teamwork (Takedowns)100.0 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
61.3 %
Siege54.4 %
XP49.5 %
30
11
19
4
00:02:4954,742
80,069
 13,169
 16,277
MerleMalfurionFalse51.1 %
Kills27.3 %
Teamwork (Takedowns)86.7 %
Deaths60.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
72.9 %
Siege25.1 %
XP34.9 %
26
3
23
6
00:05:0223,456
36,912
57,315
0
 11,496
SwellyZul'jinFalse72.1 %
Kills72.7 %
Teamwork (Takedowns)86.7 %
Deaths80.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
65.1 %
Siege69.7 %
XP58.1 %
26
8
18
5
00:03:4062,589
102,621
 9,578
 19,135
TheAlchemistThrallFalse58.7 %
Kills18.2 %
Teamwork (Takedowns)80.0 %
Deaths60.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
100.0 %
Siege38.9 %
XP55.3 %
24
2
22
6
00:04:1371,213
57,212
 39,622
 18,192
PlayerHero TalentStacks
GimliRaynorSeasoned Marksman StacksSeasoned Marksman StacksTrue25