Share Replay: Sky Temple Gul'dan

Shared by: Mortari

Really like this map and Gul'dan is quickly become one of my favorite characters.



Map Name: Sky Temple
Game Length: 00:21:23
Date and Time: 4/26/2017 11:30:22 PM (UTC)

Sky Temple

 PlayerHeroLvl14710131620MMRMMR ΔMatch History
MMR: 2323; Hero Lvl: 6.8
  JuvigarValeera1Vigor: Regen Globes increase max EnergyRelentless Strikes: Reduces Sinister Strike Energy costFatal Finesse: Hit Heroes with Blade FlurrySmoke Bomb: Create an obscuring cloud of smokeBlind: Cheap Shot also blinds enemiesSeal Fate: Empower Sinister Strike damage, Combo PointsVigorRelentlessStrikesFatalFinesseSmokeBombBlindSealFateNightslayerTrue260016View Match History
 Award: Combat MedicMisterJokeAuriel9Swift Sweep: Increases the cast speed of Sacred Sweep by .Majestic Span: Increases the radius of Sacred Sweep by .Empathic Link: Auriel stores of damage taken by allies with Bestow Hope.Crystal Aegis: Put an allied Hero into a Stasis crystal that explodesBlinding Flash: Enemies hit by the center area of Sacred Sweep are blinded for seconds.Reservoir of Hope: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by .SwiftSweepMajesticSpanEmpathicLinkCrystalAegisBlindingFlashReservoirofHope True208935View Match History
  MortariGul'dan3Pursuit of Flame: Hit Heroes to increase areaConsume Soul: Instantly kill an enemy Minion to healBound by Shadow: Fel Flame hits reduce the cooldown of CorruptionHorrify: Deals damage and fears HeroesFel Armor: Fel Flame grants Spell ArmorRampant Hellfire: Increases Fel Flame's damageHaunt: Increases Horrify duration, lower enemies' ArmorPursuitofFlameConsumeSoulBoundbyShadowHorrifyFelArmorRampantHellfireHauntTrue1758160View Match History
 Award: MVPProPlayerKimRaynor1Seasoned Marksman: Kill enemies to empower Basic AttacksFocused Attack: Periodically empower Basic Attacks against HeroesRevolution Overdrive: Gain Movement Speed per inspired HeroHyperion: Call down a strafing BattlecruiserGiant Killer: Empowers your Basic Attacks against HeroesExecutioner: Attacking disabled Heroes increases damageNexus Frenzy: Increases Attack Speed and RangeSeasonedMarksmanFocusedAttackRevolutionOverdriveHyperionGiantKillerExecutionerNexusFrenzyTrue294613View Match History
 Award: Most Time Capturing TemplesTaumeE.T.C.20Block Party: Rockstar grants allies Physical ArmorSpeed Metal: Move Speed is added to RockstarEcho Pedal: Abilities cause area damageMosh Pit: Nearby enemies must danceMic Check: Reduces Face Melt cooldown when hitting multiple enemiesShow Stopper: Powerslide gives ArmorStorm Shield: Activate to grant Shields to all nearby alliesBlockPartySpeedMetalEchoPedalMoshPitMicCheckShowStopperStormShieldTrue222129View Match History
MMR: 2406; Hero Lvl: 11.0
 Award: TrapperFsDarkPipeArthas20Rime: Periodically gain Physical ArmorFrozen Wastes: Frozen Tempest slow lingersIcebound Fortitude: Activate to gain Armor, reducing damage taken by , and reduce the duration of Stuns, Slows, and Roots against Arthas by for seconds.Summon Sindragosa: Disables enemies and StructuresBiting Cold: Frozen Tempest damage increasedRemorseless Winter: Enemy Heroes that remain within Frozen Tempest for seconds are rooted for seconds. This effect can only happen once every seconds.Anti-Magic Shell: Activate to make Arthas immune to Spell Damage for seconds and heal Arthas for of the damage prevented.RimeFrozenWastesIceboundFortitudeSummonSindragosaBitingColdRemorselessWinterAntiMagicShellFalse2477-12View Match History
 Award: ExperiencedGTiThe Lost Vikings13Viking Bribery: Kill Minions to bribe a MercenaryPain Don't Hurt: Baleog's attacks heal himselfBaleog the Fierce: Baleog's attacks increase his Attack SpeedPlay Again!: Revive and summon VikingsJump!: Grants temporary InvulnerabilityLarge and In Charge: Charge stuns enemiesThe Sequel!: Reduces death timer for all VikingsVikingBriberyPainDontHurtBaleogtheFiercePlayAgainJumpLargeandInChargeTheSequelFalse2405-21View Match History
  HITSLi Li15Conjurer's Pursuit: Regen Globes increase Mana RegenerationMass Vortex: Blinding Wind hits more targetsThe Good Stuff: Healing Brew also heals over timeJug of 1,000 Cups: Rapidly heal nearby alliesHindering Winds: Blinding Wind slows targetsSafety Sprint: Increases Fast Feet Move SpeedKung Fu Hustle: Cooldowns recharge faster when damagedConjurersPursuitMassVortexTheGoodStuffJugof1000CupsHinderingWindsSafetySprintKungFuHustleFalse2363-45View Match History
  SebaWeedGenji2Swift as the Wind: Swift Strike grants Move SpeedStrike At The Heart: Extra Swift Strike damage at its endPerfect Defense: Reduce Deflect cooldownX-Strike: Deal heavy damage in a cross shapeShingan: Increase Shuriken single-target damageSteady Blade: Swift Strike deals increased damage for each Hero hitLiving Weapon: Hero hits reduce X-Strike's cooldownSwiftastheWindStrikeAtTheHeartPerfectDefenseXStrikeShinganSteadyBladeLivingWeaponFalse2528-11View Match History
  TeninAuriel5Increasing Clarity: Every time Sacred Sweep hits a Hero in the center, increase the center damage by , up to . After hitting Heroes, this center damage bonus is increased to .Majestic Span: Increases the radius of Sacred Sweep by .Bursting Light: Reduces the cooldown of Ray of Heaven by seconds.Resurrect: Channel on the spirit of a dead ally for seconds. After a second delay, they are brought back to life with of their maximum Health at the location where they died.Blinding Flash: Enemies hit by the center area of Sacred Sweep are blinded for seconds.Will of Heaven: Allies with Bestow Hope gain Attack Speed.Angelic Flight: After seconds, fly to a target location.IncreasingClarityMajesticSpanBurstingLightResurrectBlindingFlashWillofHeavenAngelicFlightFalse2256-25View Match History
PlayerHeroScoreTDKillAssistDeathTime DeadHero DmgSiege DmgHealingSelf HealDmg TakenXP
JuvigarValeeraTrue64.7 %
Kills85.7 %
Teamwork (Takedowns)100.0 %
Deaths66.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
42.8 %
Siege39.1 %
XP54.1 %
14
6
8
2
00:01:1060,332
52,415
 0
 16,131
MisterJokeAurielTrue57.5 %
Kills28.6 %
Teamwork (Takedowns)92.9 %
Deaths50.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
100.0 %
Siege37.8 %
XP35.9 %
13
2
10
3
00:01:2743,496
50,660
83,867
13,659
 10,700
MortariGul'danTrue45.5 %
Kills0.0 %
Teamwork (Takedowns)85.7 %
Deaths66.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
41.7 %
Siege34.9 %
XP44.2 %
12
0
12
2
00:01:0145,503
46,742
 13,282
 13,188
ProPlayerKimRaynorTrue70.1 %
Kills100.0 %
Teamwork (Takedowns)85.7 %
Deaths33.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
54.6 %
Siege91.1 %
XP55.8 %
12
7
5
4
00:01:5373,739
122,127
 3,284
 16,640
TaumeE.T.C.True55.6 %
Kills0.0 %
Teamwork (Takedowns)85.7 %
Deaths100.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
71.0 %
Siege35.3 %
XP41.6 %
12
0
11
0
00:00:0020,957
47,342
4,499
24,800
49,819
12,406
FsDarkPipeArthasFalse47.2 %
Kills57.1 %
Teamwork (Takedowns)71.4 %
Deaths33.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
59.4 %
Siege38.2 %
XP23.8 %
10
4
6
4
00:04:1750,277
51,175
 12,410
84,409
7,091
GTiThe Lost VikingsFalse48.4 %
Kills14.3 %
Teamwork (Takedowns)50.0 %
Deaths0.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
26.4 %
Siege100.0 %
XP100.0 %
7
1
6
6
00:00:0014,357
133,986
 22,877
 29,819
HITSLi LiFalse36.5 %
Kills0.0 %
Teamwork (Takedowns)57.1 %
Deaths66.7 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
56.4 %
Siege15.7 %
XP22.9 %
8
0
8
2
00:02:0716,156
21,026
63,405
0
 6,837
SebaWeedGenjiFalse42.7 %
Kills57.1 %
Teamwork (Takedowns)71.4 %
Deaths50.0 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
28.6 %
Siege22.8 %
XP26.3 %
10
4
6
3
00:03:0940,390
30,561
 0
 7,837
TeninAurielFalse52.6 %
Kills28.6 %
Teamwork (Takedowns)71.4 %
Deaths83.3 %
Role
(Hero Dmg + Heal/Self Heal +
Warrior Dmg Taken per Death)
65.0 %
Siege33.1 %
XP34.4 %
10
2
8
1
00:01:0529,842
44,415
49,257
12,509
 10,252
PlayerHero TalentStacks
ProPlayerKimRaynorSeasoned Marksman StacksSeasoned Marksman StacksTrue22